Saturday, 10 July 2021 23:55
ENDLESS SPACE 2 V1.5.48.0 S5 GOLD-Public (64-bit)
Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
23:55:07:235DefaultSTACKStarting the application, version is V1.5.48.0 S5 GOLD-Public (64-bit)...
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23:55:07:236DefaultSTACKRunning 64-bit mode...
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23:55:07:236DefaultSTACKGame directory is "C:\Users\Astr\Documents\Endless Space 2".
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23:55:07:236DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'tchinese'.
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23:55:07:236DefaultSTACK[Steam] Steam user id is '0x0110000103c233b0'.
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23:55:07:236DefaultSTACK[Steam] Steam user name is 'Astr'.
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23:55:07:236DefaultSTACKLoading registry file 'G:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
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23:55:07:236DefaultSTACKRegistry file 'C:\Users\Astr\Documents\Endless Space 2\Registry.xml' does not exist.
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23:55:07:236DefaultSTACKLoading registry file 'C:\Users\Astr\Documents\Endless Space 2\Users\63058864\Registry.xml'...
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23:55:07:343AudioSTACKInitializing the Wwise sound engine...
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23:55:07:343AudioSTACKSound engine initialized.
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23:55:07:343AudioSTACK4 audio modules have been loaded.
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23:55:07:343Audio, DataSTACK901 LipSync Data successfully loaded
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23:55:07:343DefaultSTACKPlaying with 21 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Update 14, DLC Templars, DLC Dark Matter, Pug Hero Add On.
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23:55:07:343DefaultSTACKPlaying with 15 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Update 14, DLC Templars, DLC Dark Matter, Pug Hero Add On.
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23:55:07:343DefaultSTACKHello 'Astr'!
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23:55:07:343DefaultSTACKChanging display settings to 3840x2160, 59Hz...
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23:55:07:343DefaultSTACK... switching to 3840x2160 (59) Fullscreen...
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23:55:07:343DefaultSTACKSetting the general quality level to '4'.
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23:55:07:429HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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23:55:07:429DefaultSTACKCurrent game language is 'tchinese'.
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23:55:07:429DefaultSTACKResolution has been changed.
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23:55:07:429DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
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23:55:07:429DefaultSTACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
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23:55:07:429DefaultSTACKVideoStateManager : Device lost
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23:55:07:521PrismSTACKGame Session-Open: {"crc":"1B5E74E61CAC9D6F35DBCB7C9E5DE862,V1.5.48.0 S5 GOLD-Public (64-bit),206760","hwid":"cd7e4dc1a248c245b97a0b5542c7a64575d22bba","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD Ryzen 9 3900X 12-Core Processor ","system_memory":"34283192320","system_display":"NVIDIA GeForce RTX 2070 SUPER","system_display_memory":"8401190912","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198023324592","gamecode":"392110","sessionID":"a371589eda3241fc945a5b6293575fe2","eventTimestampClient":"2021-07-10T23:55:07.415"}
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23:55:07:521DefaultSTACKVideoStateManager : Device is no longer lost
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23:55:07:544DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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23:55:07:583AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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23:55:07:583AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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23:55:07:583AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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23:55:07:583AudioSTACKThe audio manager is ready.
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23:55:07:583DefaultSTACKError message modal is disabled.
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23:55:07:583DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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23:55:07:893DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ModuleSupportSquadronOffenseEnhancer1Strategic4Title' was already registered for the same revision number #1.
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23:55:07:893DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ModuleSupportFlakEnhancer1Tooltip' was already registered for the same revision number #1.
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23:55:07:893DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ModuleSupportFlakScrambler1Title' was already registered for the same revision number #1.
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23:55:07:893DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ShipDesignFilterSquadronTitle' was already registered for the same revision number #1.
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23:55:07:893DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ShipStatBombersCountDescription' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ShipStatFightersCountDescription' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest04-Coop-Intro-Title' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest04-Coop-Intro-Description' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest04-Coop-Description' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest04-Coop-Objective' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest04-Coop-ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:894DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GlobalQuest09-Compet-Intro-Description' was already registered for the same revision number #1.
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EndGameSummaryTableTurnPlusOneTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EndGameSummaryWinnerDescription' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%VictoryScreenBackToJournalTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventEmpireRebellionTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative62Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative63Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative64Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative65Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative66Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative67Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative68Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative69Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative74Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationPoliticalEventNarrative75Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyIndustrialistTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyScientistTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyPacifistTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyEcologistTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyReligiousTitle' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationEventContextualDiplomacyMilitaristTitle' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%SimEventEffect85Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%SimEventEffect89Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%SimEventEffect90Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EventPoliticalResult12-Title' was already registered for the same revision number #1.
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EventPoliticalResult12-Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:896DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EventPoliticalResult12-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MetaplotQuest-TeamPlay-Chapter2Event2Title' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsButtonRequestsShowTooltip' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsButtonRequestsHideTooltip' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsUserIntructionCaptionCoordinationRequestTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsAttackCoordinationRequestTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsAttackCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsDefendCoordinationRequestTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsDefendCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsInformationCoordinationRequestTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsInformationCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsSenderCoordinationRequestTooltip' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsSenderValidCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsSenderDismissCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationToolsReceiverDismissCoordinationRequestTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationContextualDiplomaticExchangeCancelledTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationContextualDiplomaticExchangeUpdateMakeDecisionTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationContextualDiplomaticExchangeUpdateHowReactTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationContextualDiplomaticExchangeUpdateHowReactDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationEmpireCancelledAttackRestrictionTitleVictim' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationDiplomaticContractGiftDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationDiplomaticContractGiftTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationConstellationOwnerChangedEffectsLostTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%OptionAutoPopupNotificationContextualDiplomaticExchangeCancelledDescription' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnCurrentEmpireTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnCurrentEmpireTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnCurrentEmpireTargetTitle' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnCurrentEmpireOnOtherEmpiresTargetTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnCurrentEmpireOnOtherEmpiresTargetTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnOtherEmpireOnOtherEmpiresTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnOtherEmpireOnOtherEmpiresTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnOtherEmpireOnOtherEmpiresTargetTitle' was already registered for the same revision number #1.
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnOtherEmpireOnOtherEmpiresTargetTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnCurrentEmpireOnOtherEmpiresAndOtherEmpireTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnCurrentEmpireOnOtherEmpiresAndOtherEmpireTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:898DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnCurrentEmpireOnOtherEmpiresAndOtherEmpireTargetTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:899DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectPositiveOnOtherEmpireOnOtherEmpiresAndChooserEmpireTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:899DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualDiplomacyPressureEffectNegativeOnOtherEmpireOnOtherEmpiresAndChooserEmpireTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualColonizationConcurrenceAcceptedCommendReactionDialogue' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseTermTitle' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseTermDescription' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptTitle' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptDescription' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseRefuseTitle' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseRefuseDescription' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptedTitle' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptReactionDialogue' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptedDialogue' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseAcceptedAcknowledgeTitle' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptReactionDialogue' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedDialogue' was already registered for the same revision number #1.
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedCommendTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:900DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedCommendDescription' was already registered for the same revision number #1.
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedTitle' was already registered for the same revision number #1.
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedDialogue' was already registered for the same revision number #1.
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedCommendReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionAcceptedLeverageReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedExposeReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionRefusedInvestReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTermTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingTermDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefuseTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefuseDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRecoverReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingAcceptedRidiculeReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedDenounceReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingRefusedConductExperimentsReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTermTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesTermDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefuseTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefuseDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptReactionDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRecoverTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRecoverDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRidiculeTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at LoadDatabase in :line 0
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23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesAcceptedRidiculeDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedDialogue' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:901DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesRefusedDenounceTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactReceiverRefusedVampirilis' was already registered for the same revision number #1.
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactSenderProposedVenetians' was already registered for the same revision number #1.
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactReceiverRefusedVenetians' was already registered for the same revision number #1.
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactReceiverSignedUnfallen' was already registered for the same revision number #1.
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactSenderProposedTerrans' was already registered for the same revision number #1.
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23:55:07:902DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionFactionPactReceiverRefusedHoratio' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:903DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%WarExhaustSourceBlockadeTitle' was already registered for the same revision number #1.
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23:55:07:903DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CloseBordersCostReductionTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Update4Description' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationNewDownloadableContentTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%StarSystemPirateFleetCountMaxedDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%StarSystemPiratePowerDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PlanetPirateLairDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PlanetScreenHostilePresenceTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattlePirateLairReportTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattleReportLootSeizedTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattleReportLootSeizedTooltip' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattlePirateLairReportDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattlePirateLairDestroyed' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattlePirateLairDamaged' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%NotificationGroundBattlePirateLairIntact' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%BattleShipItemStatusDestroyedDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%BattleShipItemStatusCapturedDescription' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%HappinessStatusNoHomeSystemTitle' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%CoordinationRequestStateVital' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualColonizationConcurrenceDialogueSophons' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogueSophons' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesDialogueCravers' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetRemovalDialogueVenetians' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualColonizationConcurrenceDialogueVenetians' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionDialogueTerrans' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogueTerrans' was already registered for the same revision number #1.
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23:55:07:905DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseDialogueHoratio' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionDialogueHoratio' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogueHoratio' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionDialogueTimeLords' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogueTimeLords' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesDialogueTimeLords' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualRootingDialogueTimeLords' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetRemovalDialogueUnfallen' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualColonizationConcurrenceDialogueUnfallen' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualFleetDefenseDialogueUnfallen' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualPacificConversionDialogueUnfallen' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualLeechingDialogueUnfallen' was already registered for the same revision number #1.
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualTimeBubblesDialogueUnfallen' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ContextualRootingDialogueUnfallen' was already registered for the same revision number #1.
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationReceiverSignedCravers' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationSenderSignedVenetians' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationReceiverSignedVenetians' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationSenderSignedVampirilis' was already registered for the same revision number #1.
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at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationSenderSignedTerrans' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionDeclarationSenderSignedHoratio' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:906DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%DiplomaticInteractionEscalationInvadedInCWVampirilis' was already registered for the same revision number #1.
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice01Title' was already registered for the same revision number #1.
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationQuest16-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%AffinityGameplaySuperGuardiansTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%AffinityGameplaySuperGuardiansDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%AffinitySuperGuardiansTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%AffinitySuperGuardiansDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationModifiersTraitSuperGuardiansPrimaryTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationSuperGuardiansTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PopulationSuperGuardiansDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ClassPopulationStarSystemAffinitySuperGuardiansTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%ModuleDefenseHullPlatingQuest2Title' was already registered for the same revision number #1.
at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:908DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest01Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest03Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest04Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
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at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest05Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
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at InvokeMoveNext in :line 0
23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-IntroTitle' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-IntroDescription' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Title' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Description' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Objective' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice01Outcome' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Title' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Description' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Objective' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:909DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice02Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward1Bis' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice03Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward2' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06-Choice04Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest06Reward3' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-IntroTitle' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-IntroDescription' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice01Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07Reward1' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07-Choice02Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest07Reward2' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-IntroTitle' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-IntroDescription' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest08Reward2' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-IntroTitle' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-IntroDescription' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice01Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09Reward1' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02Description' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice02Outcome' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09Reward2' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Title' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Objective' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest09Reward3' was already registered for the same revision number #1.
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:910DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest10Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest11Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Objective' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice01Outcome' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12Reward1' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02Title' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02Description' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02Objective' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice02Outcome' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12Reward2' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Title' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Description' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Objective' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12-Choice03Outcome' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest12Reward3' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-IntroTitle' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-IntroDescription' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Title' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward1' was already registered for the same revision number #1.
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest13Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-IntroTitle' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-IntroDescription' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice01Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward1' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Description' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:911DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Objective' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice02Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward2' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Title' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Description' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Objective' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03ObjectiveTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18-Choice03Outcome' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorPopulationQuest18Reward3' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:912DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MFPiratesMediumAttackAvgQuest01Title' was already registered for the same revision number #1.
at AddElement in :line 0
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23:55:07:976DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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23:55:07:976DefaultSTACKDiscarding invalid runtime module definition file 'Registry.xml'.
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23:55:07:976DefaultSTACKLoading runtime module definition from file 'SandboxMod.xml'...
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23:55:07:976DefaultSTACKLoading runtime module 'Endless Space 2'...
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23:55:07:976DefaultSTACKLoading plugin files for AI ...
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23:55:07:976AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file G:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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23:55:07:997DefaultSTACKLoading plugin files for AI ...
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23:55:07:997AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file G:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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23:55:08:000DefaultSTACKLoading runtime registry files...
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23:55:08:019DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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23:55:08:023DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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23:55:08:028DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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23:55:08:044DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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23:55:08:061DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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23:55:08:077DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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23:55:08:094DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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23:55:08:110DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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23:55:08:128DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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23:55:08:144DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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23:55:08:161DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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23:55:08:547DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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23:55:08:557DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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23:55:08:747DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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23:55:08:761DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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23:55:08:778DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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23:55:08:794DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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23:55:09:115DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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23:55:09:115DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.
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23:55:09:115DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsPopulationSum'. Try to use the notation $(GUIStarSystemsPopulationSum) instead.
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23:55:09:130DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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23:55:09:145PrismSTACKApplication Start: {"graphicsDeviceId":7812,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.48.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198023324592","gamecode":"392110","sessionID":"a371589eda3241fc945a5b6293575fe2","eventTimestampClient":"2021-07-10T23:55:09.115"}
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23:55:09:145DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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23:55:09:160DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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23:55:09:177DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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23:55:09:194DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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23:55:09:211DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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23:55:09:228DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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23:55:09:261DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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23:55:09:278DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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23:55:09:296DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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23:55:09:313DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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23:55:09:339DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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23:55:09:356DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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23:55:09:371DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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23:55:09:385DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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23:55:09:401DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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23:55:09:416DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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23:55:09:451DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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23:55:09:467DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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23:55:09:666DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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23:55:09:764DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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23:55:09:768DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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23:55:09:778DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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23:55:09:828DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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23:55:10:050DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
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23:55:18:080DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:097DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:114DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:130DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:146DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:171DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:188DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:205DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:222DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:238DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:254DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:271DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:287DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:304DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:321DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:343DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:401DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:418DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:557DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:574DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:590DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:607DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:624DefaultSTACKSpent 10.6700763 second(s) loading the module plugins.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:18:624DefaultSTACKRuntime hash key = '05FA81DF2936DAB0439867EFED31F6DD'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:247DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadAchievements in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248DefaultSTACKCharacter '
' 0xA is not available in font SSPro-Regular
at CheckGlyphAvailability in :line 0
at GetGlyphPositioningInformation in :line 0
at GlyphPositioning in :line 0
at GetGlyphPositioning in :line 0
at GetCharAdvance in :line 0
at ComputeTextWidth in :line 0
at TruncateString in :line 0
at TruncateString in :line 0
at ComputeText_AutoTruncateIfNecessary in :line 0
at ComputeText in :line 0
at set_LineSpacing in :line 0
at Set in :line 0
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKDuplicate template name: BackgroundInteractiveTitle
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248GUISTACKLoaded 176 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
23:55:23:248AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
23:55:23:248DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:23:248RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:23:248RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:23:275DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:23:275DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:24:879HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
23:55:24:879HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
23:55:24:879DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0019987 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:879DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0030003 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.001003 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0990111 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0020151 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 1024x512 to 1024x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 1024x1024 to 2048x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:24:880HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
23:55:25:457DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:25:457HxFxSTACKRelease ComputeBuffer
at ReserveComputeBuffer in :line 0
at ResizeComputeBuffer in :line 0
at RenderGlyphs in :line 0
at RenderRequestedGlyphs in :line 0
at PrepareGlyphs in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:25:457HxFxSTACKRelease ComputeBuffer
at ReserveComputeBuffer in :line 0
at ResizeComputeBuffer in :line 0
at RenderGlyphs in :line 0
at RenderRequestedGlyphs in :line 0
at PrepareGlyphs in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:25:457HxFxSTACKRelease ComputeBuffer
at ReserveComputeBuffer in :line 0
at ResizeComputeBuffer in :line 0
at RenderGlyphs in :line 0
at RenderRequestedGlyphs in :line 0
at PrepareGlyphs in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:25:457HxFxSTACKRelease ComputeBuffer
at ReserveComputeBuffer in :line 0
at ResizeComputeBuffer in :line 0
at RenderGlyphs in :line 0
at RenderRequestedGlyphs in :line 0
at PrepareGlyphs in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:25:751AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:32:570AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:32:570DefaultSTACKCharacter '
' 0xA is not available in font SSPro-Regular
at CheckGlyphAvailability in :line 0
at GetGlyphPositioningInformation in :line 0
at GlyphPositioning in :line 0
at GetGlyphPositioning in :line 0
at GetCharAdvance in :line 0
at ComputeTextWidth in :line 0
at TruncateString in :line 0
at TruncateString in :line 0
at ComputeText_AutoTruncateIfNecessary in :line 0
at ComputeText in :line 0
at OnPositionRecomputed in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at UpdateHierarchy in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
23:55:32:570GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
23:55:32:596DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:32:596DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:32:596AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:33:313DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:33:314DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:33:338AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
23:55:38:200RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:200RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'Created').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'Opened').
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Astr的遊戲 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(9)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/9 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/score/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:201RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(9)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at RefreshAnimatedPortrait in :line 0
at Refresh in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at RefreshAnimatedPortrait in :line 0
at Refresh in :line 0
at Bind in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:202RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at RequestChangeFactionShipsCustomSkin in :line 0
at RefreshCustomSkinOptions in :line 0
at Bind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
23:55:38:244SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Astr的遊戲 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198023324592 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/version/281496454692869 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/9 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/score/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:244RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
23:55:38:245DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:38:245DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
23:55:40:298RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at ModifySetting in :line 0
at OnSettingModified in :line 0
at OnDropListSelectionCb in :line 0
at SendMessage in :line 0
at OnItemClick in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
23:55:40:298SessionSTACKChanging session mode from 'Single' to 'Protected'...
at Reopen in :line 0
at ModifySetting in :line 0
at OnSettingModified in :line 0
at OnDropListSelectionCb in :line 0
at SendMessage in :line 0
at OnItemClick in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
23:55:40:298SessionSTACKOnSessionChange: Reopening.
at OnSessionChange in :line 0
at Reopen in :line 0
at ModifySetting in :line 0
at OnSettingModified in :line 0
at OnDropListSelectionCb in :line 0
at SendMessage in :line 0
at OnItemClick in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
23:55:40:645SessionSTACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000063064c8 ...
at Reprocess in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645RuntimeSTACKThe session has been reopened.
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645NetworkSTACK! SetLobbyMemberData(sbc, 0)
at SetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACKLobby member data has been set (key: 'sbc', data: '0').
at SetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'Reopened').
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645NetworkSTACK! GetLobbyMemberData(0x0110000103c233b0, sbc) => 0
at GetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionReopened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACKOnSessionChange: Reopened.
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645NetworkSTACK[TimeSyn] OwnerChanged
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645NetworkSTACK[TimeSyn] Synchronize.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACKOnSessionChange: OwnerChanged.
at OnSessionChange in :line 0
at Steamworks_LobbyCreated in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000063064c8 ...
at Reprocess in :line 0
at SteamMatchMakingService_SteamLobbyEnter in :line 0
at OnSteamLobbyEnter in :line 0
at SteamClientCallbacks_LobbyEnter in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241020990664).
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198023324592).
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'LobbyMemberDataChange').
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645NetworkSTACK! GetLobbyMemberData(0x0110000103c233b0, sbc) => 0
at GetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:645DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Astr的遊戲 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198023324592 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/version/281496454692869 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/9 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/score/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:879RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Astr的遊戲 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198023324592 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/version/281496454692869 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/9 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/score/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:880RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:55:40:881RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:250RuntimeSTACK[Lobby] player 'meat4728' has joined the lobby
at OnPlayerEntered in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:250SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000063064c8 ...
at Reprocess in :line 0
at OnPlayerEntered in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:250RuntimeSTACK[Lobby] Player 'meat4728' has been affected to a slot.
at OnPlayerEntered in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:251DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'LobbyChatUpdate').
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:251NetworkSTACK! GetLobbyMemberData(0x0110000103c233b0, sbc) => 0
at GetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:251DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:251NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at OnLobbyChatUpdate in :line 0
at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
at OnSteamLobbyChatUpdate in :line 0
at SteamClientCallbacks_LobbyChatUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241020990664).
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198038978290).
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (on action 'LobbyMemberDataChange').
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267NetworkSTACK! GetLobbyMemberData(0x0110000103c233b0, sbc) => 0
at GetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267NetworkSTACK! GetLobbyMemberData(0x0110000104b10ef2, sbc) => 0
at GetLobbyMemberData in :line 0
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:267DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 32473084 (clients).
at RefreshDownlodableContentSharing in :line 0
at Session_LobbyMemberDataChange in :line 0
at OnLobbyMemberDataChange in :line 0
at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
at OnSteamLobbyDataUpdate in :line 0
at SteamClientCallbacks_LobbyDataUpdate in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Astr的遊戲 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198023324592 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/version/281496454692869 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/9 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:348RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/score/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Random (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Abundant (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:349RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/05FA81DF2936DAB0439867EFED31F6DD (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:392RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:488RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:51:562RuntimeSTACK[ChatMessage] RECV: l:/sbs/32473084 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:55:233RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/1/ (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:55:233RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/1/Pathfinder (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:55:524RuntimeSTACK[ChatMessage] RECV: q:/ready/1/False (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:55:939RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104b10ef2/q:/ready/1/False (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
23:59:59:911RuntimeSTACK[ChatMessage] RECV: q:/faction/1/FactionVaulters (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:01:661RuntimeSTACK[ChatMessage] RECV: q:/ready/1/True (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:338SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:02:338SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:02:338SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:02:338SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:02:338NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:02:653RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:653RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:653RuntimeSTACK[ChatMessage] RECV: l:/_readytime/291.678199768066 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:898RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:898RuntimeSTACK[ChatMessage] RECV: l:/_readytime/272.01399230957 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:02:923NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:03:619NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:04:614NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:04:642AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
00:00:05:626NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:06:613NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:07:693NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:08:613NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:09:628NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:10:617NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:11:632NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
at PrePostMessageHook in :line 0
at PostMessage in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:12:693SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:12:693SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:12:723DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:250SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:250GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:250GameServerSTACKSteamGameServer initialized.
at InitializeServer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:250RuntimeSTACK[ChatMessage] RECV: l:/_launching/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:250RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:250RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral4 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:250RuntimeSTACK[ChatMessage] RECV: q:/ready/1/True (from 0x4b10ef2).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:278SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:278GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:278SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:278SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:278GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:13:557RuntimeSTACK[ChatMessage] RECV: r:/0x0110000103c233b0/q:/ready/0/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:557RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104b10ef2/q:/ready/1/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:13:557RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:14:291GameServerSTACKSteamGameSever successfully connected.
at ISteamServerService_SteamServersConnected in :line 0
at OnServerSteamServersConnected in :line 0
at SteamServerCallbacks_SteamServersConnected in :line 0
at SteamGameServer_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:14:313GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:14:356GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:14:356DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:14:519DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:15:495GameServerSTACKAccepting P2P session request from 0x110000104b10ef2.
at ISteamServersService_P2PSessionRequest in :line 0
at OnServerP2PSessionRequest in :line 0
at SteamServerCallback_P2PSessionRequest in :line 0
at SteamGameServer_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:15:520GameClientSTACKSteamGameServer found (0x14045fe8ba30002).
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:15:520GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:15:541GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000103c233b0, steamIDUser: 0x110000103c233b0.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:15:542GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:15:542GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:15:542DefaultSTACK[MP_Progress] Empire#0 0x0110000103c233b0
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:112GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:112GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:112GameClientSTACKGameClientState_Authentication
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:112DefaultSTACK[Auth] TicketHandle=3, TicketLength = 348, Ticket=14000000-45afde6b-2350961c-b033c203-01001001-e9bee960-18000000-01000000-02000000-e4704221-5bfdee2b-80371400-02000000-24010000-a4000000-04000000-b033c203-01001001-aefb0500-39962072-0a01a8c0-00000000-016be960-811a0561-0100b74b-04001300-8c0c0800-0000263b-08000000-d42f0b00-0000d678-0b000000-d7780b00-0000d878-0b000000-e0780b00-0000c2a5-0b000000-a4fa0b00-00007c4f-0c000000-08500c00-00006269-0c000000-6c690c00-0000597b-0e000000-18150f00-00004816-10000000-5c381100-00006835-17000000-12401700-00000000-229f0632-7819aae6-8a441ba6-b023b787-10f49c8b-207ee1d0-3839ff12-fcbc54cd-aa7fd5d8-dda0c893-ef6fdd4d-bf651774-8cbefe8c-09356a99-851dea82-4b7e27d8-554ee5cb-03b75877-f64d37f7-bce3aa44-e14e3905-0295bc2b-c0721bc9-28f64d2a-62dba442-e9af710b-2c83a4c0-fd0c2db9-388f206e-7d073006-ee8ac80f-2b3aa4b0-
at Authentify in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133GameServerSTACK[Auth] Received auth ticket from 0x110000103c233b0, with length: 348.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133GameServerSTACK[Auth] BeginAuthSession succeeded for member 0x110000103c233b0.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133DefaultSTACK[MP_Progress] Empire#0 0x0110000103c233b0 GameClientState_ConnectedToServer
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:133DefaultSTACK[MP_Progress] Empire#0 0x0110000103c233b0 GameClientState_Authentication
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:502GameServerSTACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000103c233b0
at ISteamServersService_ValidateAuthTicketResponse in :line 0
at OnValidateAuthTicketResponse in :line 0
at SteamServerCallback_ValidateAuthTicketResponse in :line 0
at SteamGameServer_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:16:525GameClientSTACK[Auth] Received an auth ticket response from server, we're good to go :)
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:551GameClientSTACKSuccessfully authenticated to server.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:552GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:552NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:552NetworkSTACK0 dump files removed.
at ClearDumpFiles in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:552DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:574GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:16:574DefaultSTACK[MP_Progress] Empire#0 0x0110000103c233b0 GameClientState_LaunchGame
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:617GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104b10ef2, steamIDUser: 0x110000103c233b0.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:617GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:617DefaultSTACK[MP_Progress] Empire#0 0x0110000103c233b0 GameClientState_LaunchGame
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:617GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:617DefaultSTACK[MP_Progress] Empire#1 0x0110000104b10ef2
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774GameServerSTACK[Auth] Received auth ticket from 0x110000104b10ef2, with length: 318.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774GameServerSTACK[Auth] BeginAuthSession succeeded for member 0x110000104b10ef2.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774DefaultSTACK[MP_Progress] Empire#1 0x0110000104b10ef2 GameClientState_ConnectedToServer
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:774DefaultSTACK[MP_Progress] Empire#1 0x0110000104b10ef2 GameClientState_Authentication
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:22:952GameServerSTACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000104b10ef2
at ISteamServersService_ValidateAuthTicketResponse in :line 0
at OnValidateAuthTicketResponse in :line 0
at SteamServerCallback_ValidateAuthTicketResponse in :line 0
at SteamGameServer_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:23:024GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:23:024DefaultSTACK[MP_Progress] Empire#1 0x0110000104b10ef2 GameClientState_DownloadGame
at MultiplayerProgress_ProgressChange in :line 0
at SetProgress in :line 0
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:23:047GameServerSTACKDownload game request received from 0x110000104b10ef2.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:23:047GameServerSTACKDownload game request received from 0x110000104b10ef2, and acknowledged.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:23:517GameplaySTACK仙女座星 I has 4 slots! GUI does not support it.
at ParsePlanet in :line 0
at ParseStarSystemDetails in :line 0
at ParseStarSystemNode in :line 0
at ParseGameNode in :line 0
at ParseConstellation in :line 0
at ParseGalaxy in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACKGalaxy Seed = 36437
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517GameplaySTACK[DLC Restriction] removing Hero HeroHarmony01 from list of available heroes, because it is DLC-restricted.
at BuildAvailableHeroesList in :line 0
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACK[Faction] Empire#0 has faction 'a78dcd50-884f-4295-b90b-291016340302'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACK[Faction] Empire#1 has faction 'FactionVaulters'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACK[Faction] Empire#2 has faction 'FactionUmbralChoir'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:517DefaultSTACK[Faction] Empire#3 has faction 'FactionTemplars'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] Empire#4 has faction 'FactionVampirilis'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] Empire#5 has faction 'FactionTimeLords'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] Empire#6 has faction 'FactionSophons'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] Empire#7 has faction 'FactionHoratio'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] Empire#8 has faction 'FactionUnfallen'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 普爾索族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 阿米巴族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 嘉瓦蘭族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorMinesOverMatter
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 安布利爾族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorIndustryContacts
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 和諧族 initialized with traits PersonalityTraitPragmatist and FactionTraitMinorMineralStrutures
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 艾依德族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 提卡南族 initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 奇瓦利族 initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers02
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 尼瑞斯族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 遺存族 initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 播種者 initialized with traits PersonalityTraitPragmatist and FactionTraitMinorSoilHealers
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 艾彼斯堤斯族 initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 仁慈姊妹 initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#12 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 卡緹瑪族 initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStalwartStoics
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#13 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[MinorFaction] Faction 巴格芭族 initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01
at Initialize in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] MinorEmpire#14 has faction 'MinorFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
at .ctor in :line 0
at CreateEmpire in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Game] Empire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Game] Empire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Game] Empire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Game] Empire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518DefaultSTACK[Game] Empire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:518GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] Empire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] Empire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] Empire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] Empire#8 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#1 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#2 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#3 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#4 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#5 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:519DefaultSTACK[Game] MinorEmpire#6 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#7 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#8 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#9 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#10 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#11 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#12 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#13 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] MinorEmpire#14 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520DefaultSTACK[Game] AcademyEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:520GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521DefaultSTACK[Game] LesserEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521DefaultSTACK[Game] PirateEmpire#0 initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:521DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:540DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:564GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:565DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:588DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:611DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:636DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:655DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:682DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:702DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:702RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/36437 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:23:727DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:748DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:773DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:796DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:818DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0.0005591 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:843DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:863DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:888DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:910DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:936DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:956DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:23:981DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:004DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:024DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:049DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:070DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0009564 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:095DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:116DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:141DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:161DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:187DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0.0010033 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:208DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0039565 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:233DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:256DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:277DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:302DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:322DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:347DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:367DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:393DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:413DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:439DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:461DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:24:483DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Pacifist to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Isolationist to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 0
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Innovative to empire 1
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Pacifist to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Isolationist to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 2
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Militarist to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Renegade to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 3
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Paragon to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Cruel to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 4
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Pacifist to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Isolationist to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Innovative to empire 5
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Pacifist to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Innovative to empire 6
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Renegade to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Restless to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Greedy to empire 7
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Pacifist to empire 8
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Paragon to empire 8
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834AISTACKAdd personality Benevolent to empire 8
at AssignPersonality in :line 0
at UpdateGameModifiers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizePlanetAndStarSystem in :line 0
at ColonizeHome in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at PopulateAcademyColony in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKFog of war texture format: Default.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] Empire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#12 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#13 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] MinorEmpire#14 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] AcademyEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:835GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:836GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:837GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:838GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:839GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:840GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:841GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:842GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:843GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:844GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:845GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:846GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:847GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:848GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:849GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:850GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:851GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:852GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:853GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
at SetDiplomaticRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854DefaultSTACKDisabling victory condition 'VictoryScore'.
at InitializeVictoryConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854DefaultSTACKDiscarding victory condition 'VictoryScore'.
at InitializeVictoryConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Population] AffinitySophons: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:854GameplaySTACK[Population] AffinityCravers: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityVenetians: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityVampirilis: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityTerrans: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityMezari: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinitySheredyn: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityHoratio: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityTimeLords: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityUnfallen: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityRandom: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityHaroshems: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityHisshos: Luxury16
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityBenthys: Luxury21
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityBots: Luxury12
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityMavros: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityDeuyivans: Luxury17
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityAmoeba: Luxury10
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityPilgrims: Luxury18
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityZvali: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityTikanans: Luxury12
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityGnashasts: Luxury24
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityEyders: Luxury21
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityNiris: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityBhagabas: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityRemnant: Luxury11
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityPulsos: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityGreenman: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityBasryxo: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityGuardians: Luxury10
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinitySuperGuardians: Luxury16
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityVaulters: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityVaultersScience: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityVaultersMilitary: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinitySistersOfMercy: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityMajorHisshos: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityIllo: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityUmbralChoir: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityMinorHacking: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityTemplars: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityMinorOraculars: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinitySowers: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityKalTikMas: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinitySefaloros: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityGalvrans: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] AffinityHarmony: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] ac9273b7-c72f-47a3-983c-b398f293a199: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityUnfallen: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityHoratio: Luxury8
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinitySophons: Luxury4
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityTimeLords: Luxury2
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityVampirilis: Luxury3
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityTemplars: Luxury5
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityUmbralChoir: Luxury6
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] SuperAffinityVaulters: Luxury1
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[Population] Superac9273b7-c72f-47a3-983c-b398f293a199: Luxury7
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#0 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#0 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#1 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#1 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#2 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#2 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#3 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#3 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#4 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#4 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#5 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#5 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#6 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#6 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#7 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#7 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#26 + Empire#8 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACK[DIPLOMACY] Empire#8 + Empire#26 = DiplomaticRelationStatePirateNeutral
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at IPiratesManagementService.UpdateRelationState in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKRemoved representative hero of senator Politics01
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKAdd 0 experience to ship Ship#1629
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKAdd 0 experience to ship Ship#1632
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GUISTACKCould not find GuiEmpire 'Empire#1'
at GetGuiEmpire in :line 0
at Bind in :line 0
at RecordEventForEmpire in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at NotifyDiscovery in :line 0
at Exploration_OnStateChanged in :line 0
at Exploration_OnStateChanged in :line 0
at SetState in :line 0
at ExecuteCommand_RevealNeighbours in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKAdd 0 experience to ship Ship#1670
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKUpdated representative hero of senator Politics02 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKRemoved representative hero of senator Politics03
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKRemoved representative hero of senator Politics02
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKAdd 0 experience to ship Ship#1687
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:855GameplaySTACKAdd 0 experience to ship Ship#1690
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKUpdated representative hero of senator Politics03 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics05
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1717
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1720
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKUpdated representative hero of senator Politics05 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
at RecruitHero in :line 0
at ExecuteCommand_RecruitHero in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Mothership#1736
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateMotherships in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1745
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1748
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1766
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKUpdated representative hero of senator Politics05 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics06
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1793
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1796
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKUpdated representative hero of senator Politics01 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics02
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKRemoved representative hero of senator Politics05
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1813
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1816
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
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at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
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00:00:29:856GameplaySTACKUpdated representative hero of senator Politics02 to Hero
at UpdateRepresentativeHero in :line 0
at NotifyHeroUpdated in :line 0
at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
at OnActiveHeroesCollectionChange in :line 0
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00:00:29:856GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
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at MoveNext in :line 0
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00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1844
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
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00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1847
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
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00:00:29:856GameplaySTACKUpdated representative hero of senator Politics04 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
at ServerExecuteFactionTraitCommand in :line 0
at MoveNext in :line 0
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00:00:29:856GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at AddPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at TransferPopulationOnStarSystem in :line 0
at ExecuteCommand_AddMinorPopulation in :line 0
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00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1873
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
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00:00:29:856GameplaySTACKAdd 0 experience to ship Ship#1876
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at ExecuteCommand_CreateFleetAtPosition in :line 0
at ExecuteCommand_CreateFleet in :line 0
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00:00:29:856GameplaySTACKUpdated representative hero of senator Politics03 to Hero
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
at ExecuteCommand_CreateSenator in :line 0
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at MoveNext in :line 0
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00:00:29:856GameplaySTACKRemoved representative hero of senator Politics04
at UpdateRepresentativeHero in :line 0
at CreateSenator in :line 0
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at MoveNext in :line 0
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00:00:29:856DefaultSTACKFaction FactionAcademyEmpire has no major population null
at FindMajorPopulation in :line 0
at FillPopulationTraitsCommands in :line 0
at MoveNext in :line 0
at Run in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1985
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1987
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1989
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1991
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1994
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1996
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#1998
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKAdd 0 experience to ship Ship#2000
at AddExperience in :line 0
at CreateShipInGarrison in :line 0
at CreateMasterFleet in :line 0
at ExecuteCommand_CreateTradableMasterFleet in :line 0
at ServerExecuteFactionTraitCommand in :line 0
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00:00:29:857GameplaySTACKGame created.
at GameService_CreateGameComplete in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
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00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
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at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKLoad AI0 in Release configuration.
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file G:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKAI app domain created
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKAI module 'E.N.F.E.R' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKAI module 'Communication' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKAI module 'Debug' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKAI module 'Diagnostics' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKInitialize AI modules communication interfaces.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACK[AI] Initialization of Communication module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857AISTACK[AI] Initialization of Diagnostics module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
00:00:29:857GameServerSTACKGameServerState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameServerSTACKPerforming a quick save for the clients to download...
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameClientSTACKGameClientState_GameLaunched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at BindTechnologyLinks in :line 0
at BindInspectedEmpire in :line 0
at OnPlayerEmpireChanged in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at SendMessageNullable in :line 0
at set_PlayerEmpire in :line 0
at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player 'Astr' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player 'meat4728' has been registered (Graphical/Remote) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #6.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #7.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857GameplaySTACK[PlayerRepository] Player '電腦' has been registered (Headless/Local) on Empire #8.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
00:00:29:857RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:29:857RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x3c233b0).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
at OnSteamLobbyChatMsg in :line 0
at SteamClientCallbacks_LobbyChatMsg in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
00:00:29:857HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Update in :line 0
00:00:29:857AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
00:00:29:857AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
00:00:29:857AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
00:00:29:858AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0